Hi-Lo House is a one-person creative studio developing original IPs, collectibles, and bespoke objects rooted in pop culture, fashion, and craft.
"High ambition.
Low pretension."
An independent creative studio making original IPs, collectibles, and limited objects that sit at the intersection of pop culture, luxury fashion, and design.
The name says it all: high ambition, low pretension. Every piece is made with intention and a genuine point of view — no shortcuts, no filler.
Currently developing Jules — a character-driven IP expressed through a growing collection of collectibles. More drops to follow.
Hi-Lo House is the creative outlet of Adrian Bailon, a Manila-born, world-shaped creative director and producer who has called Vancouver, Tokyo, Toronto, and New York home before settling in Vancouver Island. Every city left its mark.
A decade spent as a producer and project manager at creative and digital agencies across Canada built a sharp instinct for craft, process, and getting things made. The last six years have been in Big Tech — Slack, Peloton, and Stripe — as a UX Design Program Manager, working at the intersection of design craft, product, and technical execution.
Hi-Lo House is the creative outlet for everything that falls outside the job description: a love of street culture, fashion, and the kind of objects that make you stop and look twice. The studio runs on good taste, bad decisions, and the company of two dogs and two cats.
A high-fashion streetwear cat-boy with all the attitude and none of the apologies. Jules lives in the details — the textured feel of good leather, the weighted satisfaction of a well-made object.
Inspired by Jewels, the cat. ✦
The first Jules object. Compact, considered. The keychain as a small sculpture — shaped by the Jules character and built to last.
In production
The Jules character in three dimensions. Vinyl, limited run, designed as a collectible object first.
Prototyping
Full-grain leather and multi-textured with mohair. Something artisanal to carry with you and actually notice.
PrototypingEvery object starts the same way: a feeling, then a sketch, then a lot of iteration. No shortcuts. Tools include traditional sketching, generative AI for character iteration, 3D modeling, and hands-on prototyping. The idea always comes first.
It starts with a character or a feeling. What is this object? Who carries it? What does it say about them?
Sketches, references, iterations. The design process is slow on purpose — rushing is how you get generic.
Physical samples, material testing, real-world use. Does it hold up? Does it feel right in the hand?
Limited quantities, announced through the newsletter. No restocks. When it's gone, it's gone.
Orders, collaborations, press inquiries, or just to say hello — reach out directly.